Friday, January 29, 2016

Witch of Hemwick

Witch of Hemwick


Information:
The Witch of Hemwick is the only boss in the Hemwick Charnel Lane. Gain one Insight for finding her and two for killing her. Activates the Witch's Abode Lamp.

Special Notes: Although not needed for progression, the Witch does guard the Rune Workshop tool.

Lore:
The Witch of Hemwick is a body snatcher operating for the Healing Church, specifically a variant of an Eye Collector. The Healing Church, specifically the School of Mensis, used body parts to do Chalice Rituals in order to explore the dungeons and used carriages as a transport between Yahar'gul and Hemwick Charnel Lane to ship the bodies.

References and Dialogue:
-The Amalgams in Yahar'gul might not actually be mutated people but rather reanimated body parts.
-The hunter at the end of the arena is thought to be Runesmith Caryll. 
-The Cainhurst Carriage also goes through the same waypoint as the Yahar'gul carriages.

Description:
A hunched over old woman, holding an archaic scoop in her hand. Her cloak is covered in the eyes of her victims.

Location:
From the Hemwick Charnel Lane Lamp, go down the hill and then up the stairs past the Scythe Wolf. Continue up to the Molotov throwing woman, you will pass a Brick Troll. Go through the gate and past the two Executioners. Go up the hill and there will be another Executioner off to the right. Enter the building just up ahead and go down the stairs.

Combat:
Strong against Bolt

The Witch's arena is a long room with barrels in the corner. There are two ramps on either side of the room with drop offs leading to the center. Scythe Wolves will continuously spawn around the arena.

First Stage:
The Witch will teleport around the room. If she gets behind you she can do a throat cutting attack (h). There is also an A.O.E.(h) which it very rarely does signified by it casting a red light. She can also do a series of quick slashes (m) and an attack like the Brainsuckers where she casts a blue light and it will paralyze you leaving you open to attacks.

Second Stage:
The Witch will spawn a doppelganger that will show its health bar after the first Witch is dead and they can keep resurrecting each other.

Special Notes: In co-op, only the host can see the Witch.

Drops:
-11,800 Blood Echoes
-Bloodshot Eyeball 4x

Tips and Tricks:
-Do not engage the Scythe Wolves unless there is minimal damage to the Witch and there are already three. If you have a strong enough weapon you can deal with them one at a time in between the Witch's disappearances.
-Do not sprint, run slowly around. A small light in a fog of red can be a good indication of where the Witch is. If not just keep moving around and she will eventually pop up. 
-Kill her quickly to avoid more doppelgangers being summoned. A weapon +5 or higher will work fine.

Glitches:
-The second Witch can gain a health bar before the first Witch is dead. Link

Damage Indicator:
Slight damage (s)
Moderate Damage (m)
Heavy Damage (h)
Stun (st)

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