Information:
The Celestial Emissary is a Great One and Optional Boss in the Upper Cathedral Ward. Gain 2 Insight for killing the boss. Activates the Lumenflower Gardens Lamp upon defeat.
Lore:
The Celestial Emissary is the successful experiment of the Choir to create a go between for the Great Ones and themselves. It was most likely successful because of the refined blood created by Iosefka; the minions in her clinic and in the Lumenflower Gardens were the less successful results of her experimentation.
References and Dialogue:
-It is possible that the Lumenflowers also precipitated the successful transformation while the Lumenwood could not.
-His minions can also be found in the Forbidden Woods.
Description:
Initially a small blue humanoid figure with a bulbous, gelatinous head with light blue, glowing particles floating inside. Although its limbs appear shriveled, it does have a a rather round torso. Later it grows to almost three times its size and will sprout glowing tentacles from where the blue particles were on its head.
Location:
From the Upper Cathedral Ward lamp go up the stairs through the gate (if opened) go up the stairs and down the passage. There will be a Celestial Minion in the passageway. Pass that and you will enter the boss arena.
Combat:
-Weak to Bolt
The Celestial Emissary's arena has three levels: a bottom level with lumenflowers, a second level that is pretty much a landing, and a third level on both sides that has rows of pillars on the side. There are also a bunch of respawning Celestial Minions. They will continue to run towards the hunter and flail their arms around (s) along with a slower swiping attack (s).
First stage:
The Celestial Emissary is disguised as one of the minions and mimics their attack patterns. However it tries to stay towards the back of the pack.
Second Stage:
At around half its health the Celestial Emissary will triple in size and its attacks will do significantly more damage. It keeps the flailing arms attack as well as gaining a body drop attack (h), where it will slam its torso into the ground. It will stomp in quick succession (m), lifting its leg alternately pounding its feet in the ground, and can do a two handed swipe attack (m), raising both its arms diagonally.
Third Stage:
With a third of its health left, the Emissary will sprout tentacles from its head and begin to use a laser attack (h). It will appear as a blue light around his head and shoot a sequence of six lasers in the hunter's direction.
Drops:
-24,640 Blood Echoes
-Communion Caryll Rune
Tips and Tricks:
-A Tonitrus +4 or higher is quite effective although a weapon with Bolt Paper or a Bolt enchantment will fair just as well.
-A weapon with a long horizontal swipe, like the Hunter's Ax or Ludwig's Holy Blade, can be useful in mowing down the minions.
-Dealing with the minions is fairly easy. Just swipe a few times and that should give you free reign to wail on the Emissary.
-If you need to heal go to the third level and duck behind the pillars. The boss will not follow you there although the minions will and this should buy the hunter some time.
-Staying close to the boss during the third stage will help keep him from doing the laser attack.
Glitches:
-The Emissary can become trapped if he transforms too close to the back wall. Link
-The Emissary can disappear after transforming. Link
Slight damage (s)
Moderate Damage (m)
Heavy Damage (h)
Stun (st)
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